ahh such a charming game! the core mechanic of your movement abilities changing constantly made for some challenging yet not too overbearing puzzles and encouraged talking with the npcs in the game, which was also a pleasure to engage with! the fact that there was a unique music track for every level is extremely impressive. favorite level was definitely the one where you were locked into moving one horizontal direction and it changing when you hit the different barriers, so simple yet there's a lot you can do with it. one addition i would suggest would be a visual indicator as to what abilities or map parts you gain/lose when passing through barriers/talking with npcs. a lot of time was spent figuring out exactly what occurred rather than continuing to progress so that's a quality of life feature i'd appreciate. overall, lovely job for a week's worth of time and being fully across the world ^^
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ahh such a charming game! the core mechanic of your movement abilities changing constantly made for some challenging yet not too overbearing puzzles and encouraged talking with the npcs in the game, which was also a pleasure to engage with! the fact that there was a unique music track for every level is extremely impressive. favorite level was definitely the one where you were locked into moving one horizontal direction and it changing when you hit the different barriers, so simple yet there's a lot you can do with it. one addition i would suggest would be a visual indicator as to what abilities or map parts you gain/lose when passing through barriers/talking with npcs. a lot of time was spent figuring out exactly what occurred rather than continuing to progress so that's a quality of life feature i'd appreciate. overall, lovely job for a week's worth of time and being fully across the world ^^
Left hand controls AND goblins? This game really is a dream...